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Aminus Dungeons of Harmonin

      Flyff v14: Harmonin: The New frontier presents us with two new dungeons to conquer, the Aminus dungeon (for levels 1~120 only) and the Cursed Aminus dungeon (for Masters and Heroes only).





Here's a simple guide on how to clear a dungeon:



It's not that easy, but it can be worth your time... if your lucky that is...

Weapon hunters should prepare themselves and think of strategies on how to conquer the dungeons easily.

 Here are some tips the brave souls who wants to challenge the dungeon, it's up to you if you want to follow them:

  • You need 2 tankers  and a lot of damagers
  • You need a lot of premiums! most specially Remantis and SORs
  • Try luring mobs one by one, take it slowly.
  • Pray that there will be no latency xD

Notes for the Aminus Dungeons:
  • Monsters in the Aminus Dungeons range from 115~120.
  • Giants, Lykanoce and Vampine are not affected by Stun, Satanology and the likes.
  • Dungeon run ends automatically when every member of the party leaves or logs out. It also ends when the ‘Vampine of Death’ is killed.
  • A cool-time of 30 minutes is activated after every dungeon, during that period no member of the party can enter the dungeon.
  • When a character leaves the party or is kicked out of it, the character should re-join the party within 3 minutes, or it is teleported to the entrance of the dungeon automatically.
  • When a character logs out or is kicked out of the game during a run, the character is teleported to the entrance when he/she relogs-in. If the character doesn’t re-login within 10 minutes after the logout, he/she is kicked out of the party and teleported to the entrance.

Well what are you waiting for? Form your party and start hunting the Aminus dungeons!

 Do you have a question? Feel free to send me an e-mail at fm.khaifer@gmail.com

That's all for now, 'til the next post.

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